Skip to main content

Post Realignment: Jane Doe

Ark of Worlds Continuity Update

Reality: Earth Prime
Jane Doe 
Code name: Genesis
Affiliation:  ASTRO Labs (formerly "Ark of Worlds")

Known associates
  • Adrian Hooper (Code name "Extent")
  • Tara Breen (Code name "Maelstrom")
  • Vicki [UNKNOWN VARIABLE], Ark of Worlds
  • Chase  [UNKNOWN VARIABLE], Ark of Worlds
  • Navigatrix of the Claremont Academy

History
Very little is known about Jane Doe beyond that she is extradimesional in origin, has a boss named "Vicki" and is one of Earth Prime's foremost experts on the Omniverse. Jane is particularly adept at evading questions. When reluctantly "supering" Jane uses the code name "Genesis".

Jane first appeared at Claremont Academy shortly after Navigatrix arrived with the "Alterni-Teens". While at Claremont Jane associated most closely with Adrian Hooper and Tara Breen who appeared to have an pre-existing relationship with her. The similar colour of Jane's and Tara's fiery red hair has been remarked on by many. Jane is the taller of the two women by a significant measure. The two appear to be close enough in physicality and age to be siblings.

Jane's presence at Claremont infuriated Professor Summers who noted that not only could he not obtain more information on her background but observed that she was already "very well trained".

When Adrian and Tara left Claremont for AEGIS, Jane tagged along but did not join. Director Thorne and Captain Danvers found Jane to be a just as frustrating enigma as Professor Summers does. Director Thorne also remarked that Jane has one of the lowest collateral damage to power quotients recorded.

Approximately a year ago Jane parted company with AEGIS and obtained employment with ASTRO Labs where she works on extra-dimensional projects.

Jane frequently visits the Wicked Witch Cafe in the Ordway Observatory. She maintains friendly relations with Tommy Tonka and Jesse Crockett of "the Band". Jane has revealed that Eric Eastwood, former member of the Band, now works for Jane's boss in her old role. Exactly what this is has never been elaborated on.

History known to Readers
Readers of "Ark of Worlds" and "Next Gen" (cira 2002-2006) are familiar with Jane as originating on Earth-65126 along with Vicki and Chase (also of the Ark of Worlds). She was recruited to the Ark of Worlds after growing up in the Claremont Academy of that reality. Jane was one of the first agents of the Ark to "break protocol" and reveal her true non-native nature to inhabitants of a reality. Something Vicki has still not forgiven Jane for.

Jane demonstrated formidable reality warping powers from a young age  and takes great pains to avoid parties with similar powers. The closest she has come to explaining this is "you don't cross the streams".

Earth-65126 is approximately 35 years ahead of Earth Prime. Jane's world is more advanced than Earth Prime but is not "the future", rather it represnts "a future". In recent years Earth-65126 fell into a Terminus orbit that brings it dangerously close to the Doom Coil. Jane had to sever her reality anchor to her home reality and is currently anchored to Earth Prime. This means any continuity corrections on Earth Prime will affect Jane and she will be personally unaware of them.

In the "Gensis: Resurgence" series Jane's powers have started to demonstrate both wild flucations and spontaneous uncontrollability. [Editor: Read "Genesis" issues 1 - 6 for more information]


Power Set
Jane's powers are largely unexplained. When Jane use her powers she eminates a blazing red nimbus.


PtPower
2Super sonic flight: Move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.Athletics. During conflicts, you may move up to two zones in an exchange, rather than one, in addition to your action.
1Super Strength: gain +2 to Physique in all situations that require pure strength.
1Harm: By maintaining skin-to-skin contact with another person for a moment, deal them 2 physical stress. Additionally, when attacking a target using bare hands, add 2 physical stress to result.
2Super Toughness: gain 4 armor against any purely physical damage.
1Matter Control: (See Fire Control) Manipulate inorganic mattert, causing it to change shape. Getting matter to alter in a specific shapes requires to overcome a Fair (+2) obstacle with Craft ; more complex maneuvers increase that opposition.
1Dimensional travel: (See Teleport)
..
..


Associates
Adrian Hooper, Tara Breen, Navigatrix

Appearances:
  • Ark of Worlds
  • ?
  • ?

Guest Appearances

  • ?

Skill Tree

Bonus___Skill______Skill______Skill______Skill____
+4
Fight
---
+3
Investigate
Lore
--
+2
Physique
Will
Empathy
-
+1
Athletics
Rapport
Notice
Provoke

Aspects

TypeDescription
ConceptChild of the Omniverse
TroubleThe "Powers that Be" do not approve
OriginLike she is born to it
AspectSeen it all before
AspectDon't know my own limits


Comments

Popular posts from this blog

Freedom League Logs: Intake Day

Freedom League Logs: Intake Day Originally Published by Jason Cochrane on Mar 25, 2016 at 05:31 AM The gleaming space station turned lazily on it's axis. Below it the Earth slowly passed. The space station was known as "the Lighthouse", the beacon in the night, the shining light and, of course, base of operations for the Freedom League. By one of the viewing platforms stood a figure. It's skin was orange brick. It's kilt and cowl were the colour of green glass. It's face was impassive. Within the face two eyes glowed the dull orange of streetlights. "Johnny Rocket," the figure intoned solemnly, "we must depart shortly. As the fastest of men I would have expected that you not make us tardy." A gust of air preceded the arrival of a man by less than a heartbeat. "Chil, Doc. We got time." "Captain Thunder and Lady Liberty left some time ago," Doctor Metropolis continued with little hint of emotion. "One migh...

Patience on Intake Day

Patience on Intake Day Originally Published by Jason Cochrane on May 30, 2016 at 08:19 AM A card was turned and then placed. Another card was turned. And another. The second was placed. Archard Cole was methodical. Turn. Place. His delicate ebony hands worked with precision and speed, much like his mind. The cards were quickly placed in four piles. He scooped the cards together and deftly shuffled. Turn. Turn. “Special Agent Cole?” It was an inquisitive voice. Female. Polite. Archard did not turn towards the speaker. “Shouldn’t you be getting ready Sir?” Place. Turn. Place. “I am ready.” His melodic voice was calm and carried little emotion. “Are you okay Sir? You seem… withdrawn.” The unseen inquisitive woman continued. “I am very much okay. Some might say salubrious.” Archard continued to lay cards. The woman paused. “I’m sorry Sir. I don’t know what that word means.” She moved into view. The speaker was large, heavy set. She had a strong jaw and defined features. ...

Shadow of Intake Day

Shadow of Intake Day Originally Published by Jason Cochrane on May 25, 2016 at 08:13 AM Shadow breathed deeply. She sat calmly in lotus. The Zen garden surrounded her. It’s delicately raked sand was dotted with manicured miniature trees. Clear the mind. Release your grip. Become nothing. Be nothing. Hold nothing. Become an empty vessel. Be no one. Shadow continued to breathe deeply. In her mind’s eye Shadow could see a cloud of swirling lights biting at her. Their constant nibbling away at her sense of self, her very soul. Breathe. Release. As Shadow become nothing the spectral gnats slowly dissipated. The echoes of others, traces of personality if you will, calmed and shed. Breathe. What was once Shadow sat in meditative peace with the universe. The sound of a gong reverberated. Awareness returned to the vessel that was once Shadow. Shadow was gone. Simone was once more simply herself. A paper door was gracefully opened. A delicate woman in a jade green kimono g...